May 02, 2006, 05:17 PM // 17:17 | #1 |
Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Spirit's health
Well hello, I have 2 questions about ritualist spirits, in factions, first of all; each point of spawning power gives spirits 4% more max. health, but is that calculated over the base health (base health+(1.04*rank in spawning)), or over the previous rank of spawning (base health*1.04^(rank in spawning))
And my 2nd question; how is the base health (without ranks in spawning) calculated? Is it the same as a normal char (L7 spirit has the same health as a lvl 7 char) or what? |
May 03, 2006, 11:28 AM // 11:28 | #2 |
Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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No-one got a clue?
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May 03, 2006, 11:33 AM // 11:33 | #3 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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This would be easily tested with something like Union, that takes a set easy to work with nmumber of health from itself when your hit.
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